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RANDPOL: Parameter-Efficient End-to-End Quadruped Locomotion via Randomized Policy Learning

arXiv 2505.19054 ↗First posted 25 May 2025cs.LGcited by 0

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Abstract (arXiv)

Modern learning-based locomotion controllers typically rely on fully trainable deep neural networks with a large number of parameters. This paper studies a different design point for end-to-end control: whether effective quadruped locomotion can be achieved with a drastically reduced trainable parameter space. We present RANDomized POlicy Learning (RANDPOL), a policy learning approach in which the hidden layers of the actor and critic are randomly initialized and fixed, while only the final linear readout is trained. This yields a parameter-efficient controller class that retains nonlinear expressiveness through a fixed random basis while substantially reducing the dimension of the optimization problem. RANDPOL is supported by the mathematical foundation of randomized function approximation, which provides a principled basis for using fixed random nonlinear features as expressive function classes. We evaluate RANDPOL on end-to-end locomotion control for the Unitree Go2 quadruped and compare it with Proximal Policy Optimization (PPO). The results show that RANDPOL attains comparative locomotion performance with far fewer trainable parameters, lower learning-phase computation time per iteration, and a favorable performance-complexity trade-off. We further demonstrate successful zero-shot sim-to-real transfer of the learned RANDPOL controller on the physical Unitree Go2 under user-issued forward-velocity and yaw-rate commands. These results indicate that, for structured robotic control problems, reducing trainable complexity can remain compatible with effective simulated and real-world performance.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 24 references that are in the map. First posted on arXiv 25 May 2025.

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References · 12

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  4. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  5. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  6. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  7. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  8. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  9. 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 92
  10. 2022CPG-RL: Learning Central Pattern Generators for Quadruped Locomotioncited by 34
  11. 2020Deep Randomized Neural Networkscited by 33
  12. 2021Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learningcited by 22

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  1. 2025Training Directional Locomotion for Quadrupedal Low-Cost Robotic Systems via Deep Reinforcement Learning
  2. 2025Learning to Walk With Less: A Dyna-Style Approach to Quadrupedal Locomotion
  3. 2025GRoQ-LoCO: Generalist and Robot-agnostic Quadruped Locomotion Control using Offline Datasets
  4. 2026Learning Quadruped Walking from Seconds of Demonstration
  5. 2026Neuromorphic Reinforcement Learning for Quadruped Locomotion Control on Uneven Terrain
  6. 2025QuadKAN: KAN-Enhanced Quadruped Motion Control via End-to-End Reinforcement Learning
  7. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models
  8. 2025Quadruped Robot Simulation Using Deep Reinforcement Learning -- A step towards locomotion policy