PPO-ACT: Proximal Policy Optimization with Adversarial Curriculum Transfer for Spatial Public Goods Games
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
This study investigates cooperation evolution mechanisms in the spatial public goods game. A novel deep reinforcement learning framework, Proximal Policy Optimization with Adversarial Curriculum Transfer (PPO-ACT), is proposed to model agent strategy optimization in dynamic environments. Traditional evolutionary game models frequently exhibit limitations in modeling long-term decision-making processes. Deep reinforcement learning effectively addresses this limitation by bridging policy gradient methods with evolutionary game theory. Our study pioneers the application of proximal policy optimization's continuous strategy optimization capability to public goods games through a two-stage adversarial curriculum transfer training paradigm. The experimental results show that PPO-ACT performs better in critical enhancement factor regimes. Compared to conventional standard proximal policy optimization methods, Q-learning and Fermi update rules, achieve earlier cooperation phase transitions and maintain stable cooperative equilibria. This framework exhibits better robustness when handling challenging scenarios like all-defector initial conditions. Systematic comparisons reveal the unique advantage of policy gradient methods in population-scale cooperation, i.e., achieving spatiotemporal payoff coordination through value function propagation. Our work provides a new computational framework for studying cooperation emergence in complex systems, algorithmically validating the punishment promotes cooperation hypothesis while offering methodological insights for multi-agent system strategy design.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 8 of its 60 references that are in the map. First posted on arXiv 7 May 2025.
Builds on
8 of 60 references.
References · 8
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
- 2017Statistical physics of human cooperationcited by 30
- 2022MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Treescited by 11
- 2024Language-based game theory in the age of artificial intelligencecited by 10
- 2014Probabilistic sharing solves the problem of costly punishmentcited by 3
- 2015Competition and cooperation among different punishing strategies in the spatial public goods gamecited by 2
- 2017Alliance formation with exclusion in the spatial public goods gamecited by 2
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Citing papers per year: 2025: 1.
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- 2026LMFPPO-UBP: Local Mean Field Proximal Policy Optimization with Unbalanced Punishment for Spatial Public Goods Games
- 2025MAPPO-LCR: Multi-Agent Proximal Policy Optimization with Local Cooperation Reward in Spatial Public Goods Games ↗
- 2025GRPO-GCC: Enhancing Cooperation in Spatial Public Goods Games via Group Relative Policy Optimization with Global Cooperation Constraint ↗
- 2025A Practical Introduction to Deep Reinforcement Learning
- 2024Learning in Multi-Objective Public Goods Games with Non-Linear Utilities
- 2025A Reinforcement Learning Method for Environments with Stochastic Variables: Post-Decision Proximal Policy Optimization with Dual Critic Networks
- 2025Everyone Contributes! Incentivizing Strategic Cooperation in Multi-LLM Systems via Sequential Public Goods Games
- 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient