mlsanityData to 14 Oct 2026

TUC-PPO: Team Utility-Constrained Proximal Policy Optimization for Spatial Public Goods Games

arXiv 2507.02675 ↗First posted 3 Jul 2025cs.GTcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

We introduce Team Utility-Constrained Proximal Policy Optimization (TUC-PPO), a new deep reinforcement learning framework. It extends Proximal Policy Optimization (PPO) by integrating team welfare objectives specifically for spatial public goods games. Unlike conventional approaches where cooperation emerges indirectly from individual rewards, TUC-PPO instead optimizes a bi-level objective integrating policy gradients and team utility constraints. Consequently, all policy updates explicitly incorporate collective payoff thresholds. The framework preserves PPO's policy gradient core while incorporating constrained optimization through adaptive Lagrangian multipliers. Therefore, decentralized agents dynamically balance selfish and cooperative incentives. The comparative analysis demonstrates superior performance of this constrained deep reinforcement learning approach compared to unmodified PPO and evolutionary game theory baselines. It achieves faster convergence to cooperative equilibria and greater stability against invasion by defectors. The framework formally integrates team objectives into policy updates. This work advances multi-agent deep reinforcement learning for social dilemmas while providing new computational tools for evolutionary game theory research.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 59 references that are in the map. First posted on arXiv 3 Jul 2025.

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10 of 59 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025PPO-ACT: Proximal Policy Optimization with Adversarial Curriculum Transfer for Spatial Public Goods Games7 May

Other references · 9

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  3. 2017Statistical physics of human cooperationcited by 30
  4. 2020Evolutionary dynamics of higher-order interactions in social networkscited by 26
  5. 2021Mathematical foundations of moral preferencescited by 16
  6. 2014Probabilistic sharing solves the problem of costly punishmentcited by 3
  7. 2015Competition and cooperation among different punishing strategies in the spatial public goods gamecited by 2
  8. 2017Alliance formation with exclusion in the spatial public goods gamecited by 2
  9. 2025Spatial public goods games with queueing and reputationcited by 2

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  1. 2025MAPPO-LCR: Multi-Agent Proximal Policy Optimization with Local Cooperation Reward in Spatial Public Goods Games ↗
  2. 2025GRPO-GCC: Enhancing Cooperation in Spatial Public Goods Games via Group Relative Policy Optimization with Global Cooperation Constraint ↗
  3. 2026LMFPPO-UBP: Local Mean Field Proximal Policy Optimization with Unbalanced Punishment for Spatial Public Goods Games
  4. 2025A Practical Introduction to Deep Reinforcement Learning
  5. 2024Learning in Multi-Objective Public Goods Games with Non-Linear Utilities
  6. 2025A Game-Theoretic Spatio-Temporal Reinforcement Learning Framework for Collaborative Public Resource Allocation
  7. 2026Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria
  8. 2026Aggregate in the Advantage, Not the Ratio: A Canonical-Form Analysis of Cooperative Multi-Agent Policy Optimization