A Ground-Truth Data Set and a Classification Algorithm for Eye Movements in 360-degree Videos
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Abstract (arXiv)
The segmentation of a gaze trace into its constituent eye movements has been actively researched since the early days of eye tracking. As we move towards more naturalistic viewing conditions, the segmentation becomes even more challenging and convoluted as more complex patterns emerge. The definitions and the well-established methods that were developed for monitor-based eye tracking experiments are often not directly applicable to unrestrained set-ups such as eye tracking in wearable contexts or with head-mounted displays. The main contributions of this work to the eye movement research for 360-degree content are threefold: First, we collect, partially annotate, and make publicly available a new eye tracking data set, which consists of 13 participants viewing 15 video clips that are recorded in 360-degree. Second, we propose a new two-stage pipeline for ground truth annotation of the traditional fixations, saccades, smooth pursuits, as well as (optokinetic) nystagmus, vestibulo-ocular reflex, and pursuit of moving objects performed exclusively via the movement of the head. A flexible user interface for this pipeline is implemented and made freely accessible for use or modification. Lastly, we develop and test a simple proof-of-concept algorithm for automatic classification of all the eye movement types in our data set based on their operational definitions that were used for manual annotation. The data set and the source code for both the annotation tool and the algorithm are publicly available at https://web.gin.g-node.org/ioannis.agtzidis/360_em_dataset.
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). First posted on arXiv 15 Mar 2019.
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Citing papers per year: 2023: 1; 2024: 1; 2025: 3; 2026: 1.
6 papers.
- 2023Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challengescited by 12
- 2025Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360-Degree Videoscited by 3
- 2024A review on Machine Learning based User-Centric Multimedia Streaming Techniquescited by 1
- 2025Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Realitycited by 1
- 2025Examining the Role of LLM-Driven Interactions on Attention and Cognitive Engagement in Virtual Classroomscited by 1
- 2026OpenSAL360: Open-Source Crowdsourcing Platform for Omnidirectional Video Saliency Collectioncited by 0
- 2026OpenSAL360: Open-Source Crowdsourcing Platform for Omnidirectional Video Saliency Collection18 Sep 2026
- 2025Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360-Degree Videos27 Aug 2025
- 2025Examining the Role of LLM-Driven Interactions on Attention and Cognitive Engagement in Virtual Classrooms12 May 2025
- 2025Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality24 Apr 2025
- 2024A review on Machine Learning based User-Centric Multimedia Streaming Techniques24 Nov 2024
- 2023Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges23 May 2023