Improving Geometric Consistency for 360-Degree Neural Radiance Fields in Indoor Scenarios
Not on the map. Why?
Abstract (arXiv)
Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable rendering quality. However, NeRFs often struggle in large, low-textured areas, producing cloudy artifacts known as ''floaters'' that reduce scene realism, especially in indoor environments with featureless architectural surfaces like walls, ceilings, and floors. To overcome this limitation, prior work has integrated geometric constraints into the NeRF pipeline, typically leveraging depth information derived from Structure from Motion or Multi-View Stereo. Yet, conventional RGB-feature correspondence methods face challenges in accurately estimating depth in textureless regions, leading to unreliable constraints. This challenge is further complicated in 360-degree ''inside-out'' views, where sparse visual overlap between adjacent images further hinders depth estimation. In order to address these issues, we propose an efficient and robust method for computing dense depth priors, specifically tailored for large low-textured architectural surfaces in indoor environments. We introduce a novel depth loss function to enhance rendering quality in these challenging, low-feature regions, while complementary depth-patch regularization further refines depth consistency across other areas. Experiments with Instant-NGP on two synthetic 360-degree indoor scenes demonstrate improved visual fidelity with our method compared to standard photometric loss and Mean Squared Error depth supervision.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 29 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
23 of 29 references.
References · 23
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2018Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentationcited by 3,223
- 2017Rethinking Atrous Convolution for Semantic Image Segmentationcited by 2,161
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2015SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentationcited by 1,487
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2021Urban Radiance Fieldscited by 263
11 more
- 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
- 2023Robust Monocular Depth Estimation under Challenging Conditionscited by 58
- 2023PERF: Panoramic Neural Radiance Field from a Single Panoramacited by 45
- 2021NeRF in detail: Learning to sample for view synthesiscited by 35
- 2022StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hintscited by 29
- 2023BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fieldscited by 27
- 2022360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidancecited by 23
- 2023Digging into Depth Priors for Outdoor Neural Radiance Fieldscited by 11
- 2023Anisotropic Neural Representation Learning for High-Quality Neural Renderingcited by 2
Built on by
Not cited yet.