ReelWave: Multi-Agentic Movie Sound Generation through Multimodal LLM Conversation
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Abstract (arXiv)
Current audio generation conditioned by text or video focuses on aligning audio with text/video modalities. Despite excellent alignment results, these multimodal frameworks still cannot be directly applied to compelling movie storytelling involving multiple scenes, where "on-screen" sounds require temporally-aligned audio generation, while "off-screen" sounds contribute to appropriate environment sounds accompanied by background music when applicable. Inspired by professional movie production, this paper proposes a multi-agentic framework for audio generation supervised by an autonomous Sound Director agent, engaging multi-turn conversations with other agents for on-screen and off-screen sound generation through multimodal LLM. To address on-screen sound generation, after detecting any talking humans in videos, we capture semantically and temporally synchronized sound by training a prediction model that forecasts interpretable, time-varying audio control signals: loudness, pitch, and timbre, which are used by a Foley Artist agent to condition a cross-attention module in the sound generation. The Foley Artist works cooperatively with the Composer and Voice Actor agents, and together they autonomously generate off-screen sound to complement the overall production. Each agent takes on specific roles similar to those of a movie production team. To temporally ground audio language models, in ReelWave, text/video conditions are decomposed into atomic, specific sound generation instructions synchronized with visuals when applicable. Consequently, our framework can generate rich and relevant audio content conditioned on video clips extracted from movies.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 10 Mar 2025.
Builds on
25 of 36 references.
References · 25
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13 more
- 2024Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Alignerscited by 111
- 2018CREPE: A Convolutional Representation for Pitch Estimationcited by 110
- 2024FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Soundscited by 110
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- 2021Audio-Visual Synchronisation in the wildcited by 40
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026Audio-Visual Intelligence in Large Foundation Modelscited by 2
- 2025AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaborationcited by 1
- 2026A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applicationscited by 1
- 2026SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scalecited by 1
- 2026SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale24 Aug 2026
- 2026A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications28 Jun 2026
- 2026Audio-Visual Intelligence in Large Foundation Models5 May 2026
- 2025AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration22 Nov 2025
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- 2026BackgroundMellow: A Multi-Modal Cohesive Framework for Narrative-Driven Rich Cinematic Soundscape Generation
- 2025EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation
- 2024Semantically consistent Video-to-Audio Generation using Multimodal Language Large Model
- 2025AMUSE: Audio-Visual Benchmark and Alignment Framework for Agentic Multi-Speaker Understanding
- 2025Towards Human-like Multimodal Conversational Agent by Generating Engaging Speech
- 2026Do Joint Audio-Video Generation Models Understand Physics?
- 2024FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment