mlsanityData to 14 Oct 2026

GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

arXiv 2502.03228 ↗First posted 5 Feb 2025cs.RO cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM systems often face mapping errors and tracking drift issues. To address these problems, we propose GARAD-SLAM, a real-time 3DGS-based SLAM system tailored for dynamic scenes. In terms of tracking, unlike traditional methods, we directly perform dynamic segmentation on Gaussians and map them back to the front-end to obtain dynamic point labels through a Gaussian pyramid network, achieving precise dynamic removal and robust tracking. For mapping, we impose rendering penalties on dynamically labeled Gaussians, which are updated through the network, to avoid irreversible erroneous removal caused by simple pruning. Our results on real-world datasets demonstrate that our method is competitive in tracking compared to baseline methods, generating fewer artifacts and higher-quality reconstructions in rendering.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 3 of its 10 references that are in the map. First posted on arXiv 5 Feb 2025.

Builds on

3 of 10 references.

References · 3

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  3. 2024NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoisingcited by 30

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.