mlsanityData to 7 Oct 2026

SmartAgent: Chain-of-User-Thought for Embodied Personalized Agent in Cyber World

arXiv 2412.07472 ↗First posted 10 Dec 2024cs.AIcited by 10

On the map: LLM reasoning → Spatial and embodied reasoning

also in 2 more
Abstract (arXiv)

Recent advances in embodied agents with multimodal perception and reasoning capabilities based on large vision-language models (LVLMs), excel in autonomously interacting either real or cyber worlds, helping people make intelligent decisions in complex environments. However, the current works are normally optimized by golden action trajectories or ideal task-oriented solutions toward a definitive goal. This paradigm considers limited user-oriented factors, which could be the reason for their performance reduction in a wide range of personal assistant applications. To address this, we propose Chain-of-User-Thought (COUT), a novel embodied reasoning paradigm that takes a chain of thought from basic action thinking to explicit and implicit personalized preference thought to incorporate personalized factors into autonomous agent learning. To target COUT, we introduce SmartAgent, an agent framework perceiving cyber environments and reasoning personalized requirements as 1) interacting with GUI to access an item pool, 2) generating users' explicit requirements implied by previous actions, and 3) recommending items to fulfill users' implicit requirements. To demonstrate SmartAgent's capabilities, we also create a brand-new dataset SmartSpot that offers a full-stage personalized action-involved environment. To our best knowledge, our work is the first to formulate the COUT process, serving as a preliminary attempt towards embodied personalized agent learning. Our extensive experiments on SmartSpot illuminate SmartAgent's functionality among a series of embodied and personalized sub-tasks. We will release code and data upon paper notification at https://github.com/tsinghua-fib-lab/SmartAgent.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 26 of its 52 references that are in the map. First posted on arXiv 10 Dec 2024.

Builds on

26 of 52 references.

References · 26

  1. 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,179
  2. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
  3. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  4. 2023GAIA: a benchmark for General AI Assistantscited by 1,084
  5. 2017DeepFM: A Factorization-Machine based Neural Network for CTR Predictioncited by 673
  6. 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 553
  7. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 450
  8. 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 424
  9. 2023AppAgent: Multimodal Agents as Smartphone Userscited by 407
  10. 2023An Embodied Generalist Agent in 3D Worldcited by 355
  11. 2024WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?cited by 348
  12. 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 283
14 more
  1. 2024Bridging Language and Items for Retrieval and Recommendation: Benchmarking LLMs as Semantic Encoderscited by 213
  2. 2023You Only Look at Screens: Multimodal Chain-of-Action Agentscited by 185
  3. 2020Mapping Natural Language Instructions to Mobile UI Action Sequencescited by 180
  4. 2024Android in the Zoo: Chain-of-Action-Thought for GUI Agentscited by 156
  5. 2023GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigationcited by 137
  6. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
  7. 2024CoCo-Agent: A Comprehensive Cognitive MLLM Agent for Smartphone GUI Automationcited by 70
  8. 2024Mobile-Bench: An Evaluation Benchmark for LLM-based Mobile Agentscited by 56
  9. 2024EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environmentcited by 42
  10. 2023Exploring the Upper Limits of Text-Based Collaborative Filtering Using Large Language Models: Discoveries and Insightscited by 38
  11. 2023Urban Generative Intelligence (UGI): A Foundational Platform for Agents in Embodied City Environmentcited by 37
  12. 2024On-Device Recommender Systems: A Comprehensive Surveycited by 20
  13. 2020Scalable Recommendation of Wikipedia Articles to Editors Using Representation Learningcited by 2
  14. 2022On the Limits of Evaluating Embodied Agent Model Generalization Using Validation Setscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 8; 2026: 2.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Embodied AI Agents: Modeling the World
  2. 2025Embodied Web Agents: Bridging Physical-Digital Realms for Integrated Agent Intelligence
  3. 2026Hy-Embodied-VLM-1.0: Efficient Physical-World Agents
  4. 2025Generative AI in Embodied Systems: System-Level Analysis of Performance, Efficiency and Scalability
  5. 2024MMInA: Benchmarking Multihop Multimodal Internet Agents
  6. 2025Grounding Agent Reasoning in Image Schemas: A Neurosymbolic Approach to Embodied Cognition
  7. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI
  8. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents