mlsanityData to 7 Oct 2026

Efficient Depth Estimation for Unstable Stereo Camera Systems on AR Glasses

arXiv 2411.10013 ↗First posted 15 Nov 2024cs.CV cs.LGcited by 1

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Abstract (arXiv)

Stereo depth estimation is a fundamental component in augmented reality (AR), which requires low latency for real-time processing. However, preprocessing such as rectification and non-ML computations such as cost volume require significant amount of latency exceeding that of an ML model itself, which hinders the real-time processing required by AR. Therefore, we develop alternative approaches to the rectification and cost volume that consider ML acceleration (GPU and NPUs) in recent hardware. For pre-processing, we eliminate it by introducing homography matrix prediction network with a rectification positional encoding (RPE), which delivers both low latency and robustness to unrectified images. For cost volume, we replace it with a group-pointwise convolution-based operator and approximation of cosine similarity based on layernorm and dot product. Based on our approaches, we develop MultiHeadDepth (replacing cost volume) and HomoDepth (MultiHeadDepth + removing pre-processing) models. MultiHeadDepth provides 11.8-30.3% improvements in accuracy and 22.9-25.2% reduction in latency compared to a state-of-the-art depth estimation model for AR glasses from industry. HomoDepth, which can directly process unrectified images, reduces the end-to-end latency by 44.5%. We also introduce a multi-task learning method to handle misaligned stereo inputs on HomoDepth, which reduces the AbsRel error by 10.0-24.3%. The overall results demonstrate the efficacy of our approaches, which not only reduce the inference latency but also improve the model performance. Our code is available at https://github.com/UCI-ISA-Lab/MultiHeadDepth-HomoDepth

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 15 Nov 2024.

Builds on

18 of 33 references.

References · 18

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6 more
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