Manipulating Vehicle 3D Shapes through Latent Space Editing
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Abstract (arXiv)
Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for fine-grained control over the editing of existing 3D objects. This paper introduces a framework that employs a pre-trained regressor, enabling continuous, precise, attribute-specific modifications to both the stylistic and geometric attributes of vehicle 3D models. Our method not only preserves the inherent identity of vehicle 3D objects, but also supports multi-attribute editing, allowing for extensive customization without compromising the model's structural integrity. Experimental results demonstrate the efficacy of our approach in achieving detailed edits on various vehicle 3D models.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 29 of its 46 references that are in the map. First posted on arXiv 31 Oct 2024.
Builds on
29 of 46 references.
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17 more
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