Retrospective Learning from Interactions
Not on the map. Why?
Abstract (arXiv)
Multi-turn interactions between large language models (LLMs) and users naturally include implicit feedback signals. If an LLM responds in an unexpected way to an instruction, the user is likely to signal it by rephrasing the request, expressing frustration, or pivoting to an alternative task. Such signals are task-independent and occupy a relatively constrained subspace of language, allowing the LLM to identify them even if it fails on the actual task. We introduce ReSpect, a method to learn from such signals in past interactions via retrospection without additional annotations. We deploy ReSpect in a new multimodal interaction scenario, where humans instruct a multimodal LLM to solve an abstract reasoning task with a combinatorial solution space. Through thousands of interactions with humans, we show how ReSpect gradually improves task completion rate from 31% to 82%, all without any external annotation.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 35 of its 53 references that are in the map. First posted on arXiv 17 Oct 2024.
Builds on
35 of 53 references.
References · 35
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23 more
- 2024What matters when building vision-language models?cited by 321
- 2024Quiet-STaR: Language Models Can Teach Themselves to Think Before Speakingcited by 292
- 2023Training Language Models with Language Feedback at Scalecited by 125
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025The Era of Real-World Human Interaction: RL from User Conversationscited by 13
- 2025Playpen: An Environment for Exploring Learning Through Conversational Interactioncited by 2
- 2026CharacterFlywheel: Scaling Iterative Improvement of Engaging and Steerable LLMs in Productioncited by 1
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Codecited by 1
- 2026Principled Fine-tuning of LLMs from User-Edits: A Medley of Preference, Supervision, and Rewardcited by 0
- 2026Different Feedback, Different Updates: Selective Self-Learning from User Interactions for Large Language Modelscited by 0
- 2026Different Feedback, Different Updates: Selective Self-Learning from User Interactions for Large Language Models10 Aug 2026
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Code27 Jul 2026
- 2026CharacterFlywheel: Scaling Iterative Improvement of Engaging and Steerable LLMs in Production2 Mar 2026
- 2026Principled Fine-tuning of LLMs from User-Edits: A Medley of Preference, Supervision, and Reward27 Jan 2026
- 2025The Era of Real-World Human Interaction: RL from User Conversations29 Sep 2025
- 2025Playpen: An Environment for Exploring Learning Through Conversational Interaction11 Apr 2025
Similar, not cited
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- 2025InterMT: Multi-Turn Interleaved Preference Alignment with Human Feedback
- 2025CUPID: Evaluating Personalized and Contextualized Alignment of LLMs from Interactions
- 2026Words & Weights: Streamlining Multi-Turn Interactions via Co-Adaptation
- 2026ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models
- 2024Grounding Multimodal Large Language Models in Actions
- 2026Beyond the Assistant Turn: User Turn Generation as a Probe of Interaction Awareness in Language Models
- 2024Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMs
- 2026PRACTICE: From Experience to Expertise in Self-Evolving Embodied Agents