mlsanityData to 7 Oct 2026

On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Saga

arXiv 2408.06799 ↗First posted 13 Aug 2024cs.LGcited by 0

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Abstract (arXiv)

A good understanding of player preferences is crucial for increasing content relevancy, especially in mobile games. This paper illustrates the use of attentive models for producing item recommendations in a mobile game scenario. The methodology comprises a combination of supervised and unsupervised approaches to create user-level recommendations while introducing a novel scale-invariant approach to the prediction. The methodology is subsequently applied to a bundle recommendation in Candy Crush Saga. The strategy of deployment, maintenance, and monitoring of ML models that are scaled up to serve millions of users is presented, along with the best practices and design patterns adopted to minimize technical debt typical of ML systems. The recommendation approach is evaluated both offline and online, with a focus on understanding the increase in engagement, click- and take rates, novelty effects, recommendation diversity, and the impact of degenerate feedback loops. We have demonstrated that the recommendation enhances user engagement by 30% concerning click rate and by more than 40% concerning take rate. In addition, we empirically quantify the diminishing effects of recommendation accuracy on user engagement.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 41 references that are in the map. First posted on arXiv 13 Aug 2024.

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12 of 41 references.

References · 12

  1. 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,462
  2. 2019TabNet: Attentive Interpretable Tabular Learningcited by 640
  3. 2022Operationalizing Machine Learning: An Interview Studycited by 25
  4. 2018Applying Deep Learning To Airbnb Searchcited by 24
  5. 2020Bundle Recommendation with Graph Convolutional Networkscited by 24
  6. 2019Personalized Bundle List Recommendationcited by 21
  7. 2021Personalized Bundle Recommendation in Online Gamescited by 15
  8. 2019A Hierarchical Self-Attentive Model for Recommending User-Generated Item Listscited by 9
  9. 2021Looper: An end-to-end ML platform for product decisionscited by 9
  10. 2018A Machine-Learning Item Recommendation System for Video Gamescited by 5
  11. 2018Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Gamescited by 5
  12. 2020Towards Fair Personalization by Avoiding Feedback Loopscited by 1

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