A Machine-Learning Item Recommendation System for Video Games
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Abstract (arXiv)
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such information is of critical importance in modern free-to-play titles, where gamers can select or buy a profusion of items during the game in order to progress and fully enjoy their experience. To try to maximize these kind of purchases, one can use a recommendation system so as to present players with items that might be interesting for them. Such systems can better achieve their goal by employing machine learning algorithms that are able to predict the rating of an item or product by a particular user. In this paper we evaluate and compare two of these algorithms, an ensemble-based model (extremely randomized trees) and a deep neural network, both of which are promising candidates for operational video-game recommender engines. Item recommenders can help developers improve the game. But, more importantly, it should be possible to integrate them into the game, so that users automatically get personalized recommendations while playing. The presented models are not only able to meet this challenge, providing accurate predictions of the items that a particular player will find attractive, but also sufficiently fast and robust to be used in operational settings.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Jun 2018.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 0; 2024: 1; 2025: 1.
5 papers.
- 2021Midwifery Learning and Forecasting: Predicting Content Demand with User-Generated Logscited by 6
- 2021A Recommendation System to Enhance Midwives' Capacities in Low-Income Countriescited by 5
- 2021Open Player Modeling: Empowering Players through Data Transparencycited by 3
- 2024On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Sagacited by 0
- 2025Large-scale User Game Lifecycle Representation Learningcited by 0
- 2025Large-scale User Game Lifecycle Representation Learning17 Oct 2025
- 2024On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Saga13 Aug 2024
- 2021A Recommendation System to Enhance Midwives' Capacities in Low-Income Countries2 Nov 2021
- 2021Open Player Modeling: Empowering Players through Data Transparency12 Oct 2021
- 2021Midwifery Learning and Forecasting: Predicting Content Demand with User-Generated Logs6 Jul 2021