Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
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Abstract (arXiv)
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jun 2018.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 1.
5 papers.
- 2022Learning Controllable 3D Level Generatorscited by 19
- 2022Mutation Models: Learning to Generate Levels by Imitating Evolutioncited by 9
- 2021Evolving Evaluation Functions for Collectible Card Game AIcited by 6
- 2021Open Player Modeling: Empowering Players through Data Transparencycited by 3
- 2024On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Sagacited by 0
- 2024On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Saga13 Aug 2024
- 2022Learning Controllable 3D Level Generators27 Jun 2022
- 2022Mutation Models: Learning to Generate Levels by Imitating Evolution11 Jun 2022
- 2021Open Player Modeling: Empowering Players through Data Transparency12 Oct 2021
- 2021Evolving Evaluation Functions for Collectible Card Game AI3 May 2021