mlsanityData to 7 Oct 2026

PartCraft: Crafting Creative Objects by Parts

arXiv 2407.04604 ↗First posted 5 Jul 2024cs.CVcited by 13

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Abstract (arXiv)

This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 60 of its 77 references that are in the map. First posted on arXiv 5 Jul 2024.

Builds on

60 of 77 references.

References · 60

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38 more
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Citing papers per year: 2024: 2; 2025: 8; 2026: 3.

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