Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach
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Abstract (arXiv)
Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication capabilities among allied agents. Pommerman presents significant challenges for model-free reinforcement learning due to delayed action effects, sparse rewards, and false positives, where opponent players can lose due to their own mistakes. This study introduces a system designed to train multi-agent systems to play Pommerman using a combination of curriculum learning and population-based self-play. We also tackle two challenging problems when deploying the multi-agent training system for competitive games: sparse reward and suitable matchmaking mechanism. Specifically, we propose an adaptive annealing factor based on agents' performance to adjust the dense exploration reward during training dynamically. Additionally, we implement a matchmaking mechanism utilizing the Elo rating system to pair agents effectively. Our experimental results demonstrate that our trained agent can outperform top learning agents without requiring communication among allied agents.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 5 of its 7 references that are in the map. First posted on arXiv 30 Jun 2024.
Builds on
5 of 7 references.
References · 5
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2017Emergent Complexity via Multi-Agent Competitioncited by 120
- 2018Pommerman: A Multi-Agent Playgroundcited by 30
- 2019Skynet: A Top Deep RL Agent in the Inaugural Pommerman Team Competitioncited by 7
- 2019On Hard Exploration for Reinforcement Learning: a Case Study in Pommermancited by 4
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Citing papers per year: 2025: 3.
3 papers.
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- 2019Accelerating Training in Pommerman with Imitation and Reinforcement Learning
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- 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
- 2024Efficient Training in Multi-Agent Reinforcement Learning: A Communication-Free Framework for the Box-Pushing Problem
- 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
- 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
- 2025VGC-Bench: Towards Mastering Diverse Team Strategies in Competitive Pok'emon