mlsanityData to 7 Oct 2026

BADGE: BADminton report Generation and Evaluation with LLM

arXiv 2406.18116 ↗First posted 26 Jun 2024cs.CL cs.AI cs.HCcited by 5

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Abstract (arXiv)

Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to https://github.com/AndyChiangSH/BADGE.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 10 of its 15 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

10 of 15 references.

References · 10

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  4. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,601
  5. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
  6. 2023G-Eval: NLG Evaluation using GPT-4 with Better Human Alignmentcited by 2,205
  7. 2022Rethinking the Role of Demonstrations: What Makes In-Context Learning Work?cited by 1,413
  8. 2022Automatic Chain of Thought Prompting in Large Language Modelscited by 684
  9. 2020A Survey of Evaluation Metrics Used for NLG Systemscited by 164
  10. 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysiscited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.

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  1. 2025Let's Play Across Cultures: A Large Multilingual, Multicultural Benchmark for Assessing Language Models' Understanding of Sports
  2. 2025CricBench: A Multilingual Benchmark for Evaluating LLMs in Cricket Analytics
  3. 2026Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study
  4. 2024SportQA: A Benchmark for Sports Understanding in Large Language Models
  5. 2025Enhancing Sports Strategy with Video Analytics and Data Mining: Assessing the effectiveness of Multimodal LLMs in tennis video analysis
  6. 2025FineBadminton: A Multi-Level Dataset for Fine-Grained Badminton Video Understanding
  7. 2024SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models
  8. 2025LLM-ProS: Analyzing Large Language Models' Performance in Competitive Problem Solving