Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments
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Abstract (arXiv)
We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city -- online -- using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets -- thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout's policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking. Code is available at https://github.com/grasp-lyrl/ActiveScout.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 32 references that are in the map. First posted on arXiv 11 Jun 2024.
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References · 17
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimationcited by 323
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2016Revisiting Active Perceptioncited by 90
- 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 58
- 2014Efficient Informative Sensing using Multiple Robotscited by 16
- 2022Graph Neural Networks for Multi-Robot Active Information Acquisitioncited by 12
- 2020Scalable Reinforcement Learning Policies for Multi-Agent Controlcited by 10
5 more
- 2023NerfBridge: Bringing Real-time, Online Neural Radiance Field Training to Roboticscited by 9
- 2023RotorPy: A Python-based Multirotor Simulator with Aerodynamics for Education and Researchcited by 8
- 2023Active Perception using Neural Radiance Fieldscited by 7
- 2024Decentralized Multi-Agent Active Search and Tracking when Targets Outnumber Agentscited by 2
- 2019Obstructed Target Tracking in Urban Environmentscited by 1
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