Artificial social influence via human-embodied AI agent interaction in immersive virtual reality (VR): Effects of similarity-matching during health conversations
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Abstract (arXiv)
Interactions with artificial intelligence (AI) based agents can positively influence human behavior and judgment. However, studies to date focus on text-based conversational agents (CA) with limited embodiment, restricting our understanding of how social influence principles, such as similarity, apply to AI agents (i.e., artificial social influence). We address this gap by leveraging the latest advances in AI (language models) and combining them with immersive virtual reality (VR). Specifically, we built VR-ECAs, or embodied conversational agents that can naturally converse with humans about health-related topics in a virtual environment. Then we manipulated interpersonal similarity via gender matching and examined its effects on biobehavioral (i.e., gaze), social (e.g., agent likeability), and behavioral outcomes (i.e., healthy snack selection). We found an interesting interaction effect between agent and participant gender on biobehavioral outcomes: discussing health with opposite-gender agents tended to enhance gaze duration, with the effect stronger for male participants compared to their female counterparts. A similar directional pattern was observed for healthy snack selection, though it was not statistically significant. In addition, female participants liked the VR-ECAs more than their male counterparts, regardless of the gender of the VR-ECAs. Finally, participants experienced greater presence while conversing with VR-embodied agents than chatting with text-only agents. Overall, our findings highlight embodiment as a crucial factor of influence of AI on human behavior, and our paradigm enables new experimental research at the intersection of social influence, human-AI communication, and immersive virtual reality (VR).
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Jun 2024.
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Citing papers per year: 2024: 2; 2025: 5; 2026: 1.
8 papers.
- 2024Large Language Model Safety: A Holistic Surveycited by 59
- 2025LLM Agents for Education: Advances and Applicationscited by 59
- 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agentcited by 7
- 2025Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insightscited by 3
- 2025Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativitycited by 2
- 2025Talking Surveys: How Photorealistic Embodied Conversational Agents Shape Response Quality, Engagement, and Satisfactioncited by 1
- 2025To Embody or Not: The Effect Of Embodiment On User Perception Of LLM-based Conversational Agentscited by 0
- 2026Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agentscited by 0
- 2026Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agents10 Mar 2026
- 2025Talking Surveys: How Photorealistic Embodied Conversational Agents Shape Response Quality, Engagement, and Satisfaction4 Aug 2025
- 2025To Embody or Not: The Effect Of Embodiment On User Perception Of LLM-based Conversational Agents3 Jun 2025
- 2025Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insights23 May 2025
- 2025Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativity3 Apr 2025
- 2025LLM Agents for Education: Advances and Applications14 Mar 2025
- 2024Large Language Model Safety: A Holistic Survey23 Dec 2024
- 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent8 Nov 2024
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