Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?
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Abstract (arXiv)
The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affect their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined Merit-based Monotone Mechanisms, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce Backward Rewarding Mechanisms (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric. In addition, the BRM class can be parameterized to allow the platform to directly optimize welfare within the feasible mechanism space even when the welfare metric is not explicitly defined.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Jun 2023.
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Citing papers per year: 2024: 5; 2025: 4; 2026: 1.
10 papers.
- 2024Accounting for AI and Users Shaping One Another: The Role of Mathematical Modelscited by 11
- 2025A Market for Accuracy: Classification under Competitioncited by 6
- 2024Strategic Linear Contextual Banditscited by 4
- 2024How to Strategize Human Content Creation in the Era of GenAI?cited by 4
- 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Handscited by 4
- 2025Policy Design for Two-sided Platforms with Participation Dynamicscited by 2
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2025Data Sharing with a Generative AI Competitorcited by 0
- 2025Entry Barriers in Content Marketscited by 0
- 2026Market Design for AI: Beyond the Copyright Binarycited by 0
- 2026Market Design for AI: Beyond the Copyright Binary10 Jun 2026
- 2025Entry Barriers in Content Markets2 Sep 2025
- 2025Data Sharing with a Generative AI Competitor18 May 2025
- 2025A Market for Accuracy: Classification under Competition25 Feb 2025
- 2025Policy Design for Two-sided Platforms with Participation Dynamics3 Feb 2025
- 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Hands1 Jul 2024
- 2024How to Strategize Human Content Creation in the Era of GenAI?7 Jun 2024
- 2024Strategic Linear Contextual Bandits1 Jun 2024
- 2024Accounting for AI and Users Shaping One Another: The Role of Mathematical Models18 Apr 2024
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024