A Pixel Is Worth More Than One 3D Gaussians in Single-View 3D Reconstruction
Not on the map. Why?
Abstract (arXiv)
Learning 3D scene representation from a single-view image is a long-standing fundamental problem in computer vision, with the inherent ambiguity in predicting contents unseen from the input view. Built on the recently proposed 3D Gaussian Splatting (3DGS), the Splatter Image method has made promising progress on fast single-image novel view synthesis via learning a single 3D Gaussian for each pixel based on the U-Net feature map of an input image. However, it has limited expressive power to represent occluded components that are not observable in the input view. To address this problem, this paper presents a Hierarchical Splatter Image method in which a pixel is worth more than one 3D Gaussians. Specifically, each pixel is represented by a parent 3D Gaussian and a small number of child 3D Gaussians. Parent 3D Gaussians are learned as done in the vanilla Splatter Image. Child 3D Gaussians are learned via a lightweight Multi-Layer Perceptron (MLP) which takes as input the projected image features of a parent 3D Gaussian and the embedding of a target camera view. Both parent and child 3D Gaussians are learned end-to-end in a stage-wise way. The joint condition of input image features from eyes of the parent Gaussians and the target camera position facilitates learning to allocate child Gaussians to ``see the unseen'', recovering the occluded details that are often missed by parent Gaussians. In experiments, the proposed method is tested on the ShapeNet-SRN and CO3D datasets with state-of-the-art performance obtained, especially showing promising capabilities of reconstructing occluded contents in the input view.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 25 of its 30 references that are in the map. First posted on arXiv 30 May 2024.
Builds on
25 of 30 references.
References · 25
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13 more
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Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fieldscited by 14
- 2025Monocular and Generalizable Gaussian Talking Head Animationcited by 10
- 2026FlexSplat: Flexible Feed-Forward 3D Gaussian Splatting without Point Cloud Correspondencecited by 0
- 2026GSComplete: Gaussian Splat Completion with 2D Diffusion Priorscited by 0
- 2026GSComplete: Gaussian Splat Completion with 2D Diffusion Priors8 Sep 2026
- 2026FlexSplat: Flexible Feed-Forward 3D Gaussian Splatting without Point Cloud Correspondence8 Aug 2026
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields11 Jun 2025
- 2025Monocular and Generalizable Gaussian Talking Head Animation1 Apr 2025