mlsanityData to 14 Oct 2026

Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication

arXiv 2405.14173 ↗First posted 23 May 2024cs.AI cs.HCcited by 6

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Abstract (arXiv)

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively control a token in alternating turns to achieve a common objective under incomplete information. We formulate a policy synthesis problem for an autonomous agent in this game with a human as the other player. To solve this problem, we propose a communication-based approach comprising a language module and a planning module. The language module translates natural language messages into and from a finite set of flags, a compact representation defined to capture player intents. The planning module leverages these flags to compute a policy using an asymmetric information-set Monte Carlo tree search with flag exchange algorithm we present. We evaluate the effectiveness of this approach in a testbed based on Gnomes at Night, a search-and-find maze board game. Results of human subject experiments show that communication narrows the information gap between players and enhances human-agent cooperation efficiency with fewer turns.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 10 of its 23 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

10 of 23 references.

References · 10

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 349
  3. 2013The Complexity of Decentralized Control of Markov Decision Processescited by 231
  4. 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 209
  5. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
  6. 2018Decoupling Strategy and Generation in Negotiation Dialoguescited by 162
  7. 2017Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddingscited by 59
  8. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  9. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 38
  10. 2019Re-determinizing Information Set Monte Carlo Tree Search in Hanabicited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 1; 2026: 3.

6 papers.