mlsanityData to 14 Oct 2026

Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

arXiv 2410.18242 ↗First posted 23 Oct 2024cs.AI cs.HCcited by 4

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Abstract (arXiv)

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 2 of its 30 references that are in the map. First posted on arXiv 23 Oct 2024.

Builds on

2 of 30 references.

References · 2

  1. 2016Opponent Modeling in Deep Reinforcement Learningcited by 97
  2. 2024Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communicationcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.