mlsanityData to 14 Oct 2026

Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset

arXiv 2404.11798 ↗First posted 17 Apr 2024cs.CV cs.HCcited by 4

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Abstract (arXiv)

This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye tracking (ET) signal quality equivalent to modern consumer-facing virtual reality (VR) platforms. The size of the employed dataset is at least an order-of-magnitude larger than any other dataset from previous related work. Binocular estimates of the optical and visual axes of the eyes and a minimum duration for enrollment and verification are required for our model to achieve a false rejection rate (FRR) of below 3% at a false acceptance rate (FAR) of 1 in 50,000. In terms of identification accuracy which decreases with gallery size, we estimate that our model would fall below chance-level accuracy for gallery sizes of 148,000 or more. Our major findings indicate that gaze authentication can be as accurate as required by the FIDO standard when driven by a state-of-the-art machine learning architecture and a sufficiently large training dataset.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 9 of its 51 references that are in the map. First posted on arXiv 17 Apr 2024.

Builds on

9 of 51 references.

References · 9

  1. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
  2. 2016Densely Connected Convolutional Networkscited by 6,720
  3. 2019Multi-Similarity Loss with General Pair Weighting for Deep Metric Learningcited by 368
  4. 2019Deep Eyedentification: Biometric Identification using Micro-Movements of the Eyecited by 25
  5. 2020GazeBase: A Large-Scale, Multi-Stimulus, Longitudinal Eye Movement Datasetcited by 20
  6. 2022GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual realitycited by 11
  7. 2019Biometric Performance as a Function of Gallery Sizecited by 6
  8. 2019Deep Distributional Sequence Embeddings Based on a Wasserstein Losscited by 6
  9. 2024Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Procited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.