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Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro

arXiv 2403.07210 ↗First posted 11 Mar 2024cs.HCcited by 6

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Abstract (arXiv)

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal quality metrics--spatial accuracy, spatial precision and linearity--in ideal settings, we also study the impact of background luminance and headset slippage on device performance. We additionally present a user-centered analysis of eye tracking signal quality, where we highlight the potential differences in user experience as a function of device performance. This work contributes to a growing understanding of eye tracking signal quality in virtual reality headsets, where the performance of applications such as gaze-based interaction, foveated rendering, and social gaze are directly dependent on the quality of eye tracking signal.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Mar 2024.

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Citing papers per year: 2024: 1; 2025: 3; 2026: 2.

6 papers.