mlsanityData to 7 Oct 2026

3D scene generation from scene graphs and self-attention

arXiv 2404.01887 ↗First posted 2 Apr 2024cs.CVcited by 0

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Abstract (arXiv)

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 35 references that are in the map. First posted on arXiv 2 Apr 2024.

Builds on

18 of 35 references.

References · 18

  1. 2017Attention Is All You Needcited by 59,932
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  7. 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
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  10. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  11. 2020Graph-Bert: Only Attention is Needed for Learning Graph Representationscited by 176
  12. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
6 more
  1. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  2. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
  3. 2021Variational Transformer Networks for Layout Generationcited by 88
  4. 2020Semantic Image Manipulation Using Scene Graphscited by 82
  5. 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
  6. 2020End-to-End Optimization of Scene Layoutcited by 52

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