First-order (coarse) correlated equilibria in non-concave games
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Abstract (arXiv)
We investigate first-order notions of correlated equilibria in smooth games, in which players do not incur any regret against small modifications of their actions prescribed by some vector field. We define two such notions, based on local deviations and on stationarity of the distribution, and identify the notion of coarseness as the setting where the strategy modifications are prescribed by gradient fields. For coarse equilibria, we prove that online (projected) gradient ascent has a universal approximation property for both variants of equilibrium; in the self-play setting, every differentiable function induces an equilibrium constraint, the approximation error of which depends on the modulus of continuity and magnitude of the gradient. In the adversarial setting, we instead obtain a characterisation of regret guarantees against continuous strategy modifications satisfied by projected gradient ascent; these are precisely deviations induced by gradient fields tangent to the action set. We also provide a generalisation of the Lagrangian Hedging framework, which identifies a novel refinement of correlated equilibrium which is tractable to approximate. We then study the primal-dual framework to our notion of first-order equilibria. For coarse equilibria defined by a family of functions, we find that a dual bound on the worst-case expectation of a performance metric takes the form of a generalised Lyapunov function for the dynamics of the game. Specifically, usual primal-dual price of anarchy analysis for coarse correlated equilibria as well as the smoothness framework of Roughgarden are both equivalent to a problem of general Lyapunov function estimation. For non-coarse equilibria, we instead observe that price of anarchy problems are dual to a vector field fit problem for the gradient dynamics of the game.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Mar 2024.
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Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025Expected Variational Inequalitiescited by 5
- 2025Learning and Computation of Phi-Equilibria at the Frontier of Tractabilitycited by 4
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Gamescited by 3
- 2026From No-Regret to Strategically Robust Learning in Repeated Auctionscited by 2
- 2026Learning in Continuous Games from Pairwise Preference Feedbackcited by 0
- 2026Learning in Continuous Games from Pairwise Preference Feedback4 Oct 2026
- 2026From No-Regret to Strategically Robust Learning in Repeated Auctions7 Jan 2026
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games3 Nov 2025
- 2025Expected Variational Inequalities25 Feb 2025
- 2025Learning and Computation of Phi-Equilibria at the Frontier of Tractability25 Feb 2025