mlsanityData to 14 Oct 2026

ε-Neural Thompson Sampling of Deep Brain Stimulation for Parkinson Disease Treatment

arXiv 2403.06814 ↗First posted 11 Mar 2024cs.LG q-bio.NCcited by 1

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Abstract (arXiv)

Deep Brain Stimulation (DBS) stands as an effective intervention for alleviating the motor symptoms of Parkinson's disease (PD). Traditional commercial DBS devices are only able to deliver fixed-frequency periodic pulses to the basal ganglia (BG) regions of the brain, i.e., continuous DBS (cDBS). However, they in general suffer from energy inefficiency and side effects, such as speech impairment. Recent research has focused on adaptive DBS (aDBS) to resolve the limitations of cDBS. Specifically, reinforcement learning (RL) based approaches have been developed to adapt the frequencies of the stimuli in order to achieve both energy efficiency and treatment efficacy. However, RL approaches in general require significant amount of training data and computational resources, making it intractable to integrate RL policies into real-time embedded systems as needed in aDBS. In contrast, contextual multi-armed bandits (CMAB) in general lead to better sample efficiency compared to RL. In this study, we propose a CMAB solution for aDBS. Specifically, we define the context as the signals capturing irregular neuronal firing activities in the BG regions (i.e., beta-band power spectral density), while each arm signifies the (discretized) pulse frequency of the stimulation. Moreover, an ε-exploring strategy is introduced on top of the classic Thompson sampling method, leading to an algorithm called ε-Neural Thompson sampling (ε-NeuralTS), such that the learned CMAB policy can better balance exploration and exploitation of the BG environment. The ε-NeuralTS algorithm is evaluated using a computation BG model that captures the neuronal activities in PD patients' brains. The results show that our method outperforms both existing cDBS methods and CMAB baselines.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 48 references that are in the map. First posted on arXiv 11 Mar 2024.

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10 of 48 references.

References · 10

  1. 2018Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson Samplingcited by 169
  2. 2020Neural Thompson Samplingcited by 128
  3. 2020Neural Contextual Bandits with Deep Representation and Shallow Explorationcited by 71
  4. 2019Randomized Exploration in Generalized Linear Banditscited by 70
  5. 2020An Efficient Algorithm For Generalized Linear Bandit: Online Stochastic Gradient Descent and Thompson Samplingcited by 30
  6. 2023Offline Learning of Closed-Loop Deep Brain Stimulation Controllers for Parkinson Disease Treatmentcited by 8
  7. 2020Hedging using reinforcement learning: Contextual k-Armed Bandit versus Q-learningcited by 7
  8. 2021Improving Safety in Deep Reinforcement Learning using Unsupervised Action Planningcited by 7
  9. 2023Robust Reinforcement Learning through Efficient Adversarial Herdingcited by 2
  10. 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphscited by 1

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Citing papers per year: 2026: 1.

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  1. 2025Sample-Efficient Reinforcement Learning Controller for Deep Brain Stimulation in Parkinson's Disease
  2. 2025Neurophysiologically Realistic Environment for Comparing Adaptive Deep Brain Stimulation Algorithms in Parkinson Disease
  3. 2025In-Vivo Training for Deep Brain Stimulation
  4. 2024Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation
  5. 2026Neuromorphic Energy-Aware Learning for Adaptive Deep Brain Stimulation
  6. 2024Preliminary Results of Neuromorphic Controller Design and a Parkinson's Disease Dataset Building for Closed-Loop Deep Brain Stimulation ↗
  7. 2026Inverse Reinforcement Learning for Interpretable Keystroke Biomarkers in Parkinson's Disease
  8. 2025Temporal Basis Function Models for Closed-Loop Neural Stimulation