Context-aware Talking Face Video Generation
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Abstract (arXiv)
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 45 of its 54 references that are in the map. First posted on arXiv 28 Feb 2024.
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References · 45
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33 more
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- 2024High-fidelity and Lip-synced Talking Face Synthesis via Landmark-based Diffusion Model
- 2024DAWN: Dynamic Frame Avatar with Non-autoregressive Diffusion Framework for Talking Head Video Generation
- 2025Audio-visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head Generation
- 2024Landmark-guided Diffusion Model for High-fidelity and Temporally Coherent Talking Head Generation
- 2023From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications
- 2026MoCoTalk: Multi-Conditional Diffusion with Adaptive Router for Controllable Talking Head Generation
- 2024PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation
- 2024Stereo-Talker: Audio-driven 3D Human Synthesis with Prior-Guided Mixture-of-Experts