mlsanityData to 7 Oct 2026

Revisiting Data Augmentation in Deep Reinforcement Learning

arXiv 2402.12181 ↗First posted 19 Feb 2024cs.LG cs.AI cs.CVcited by 5

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Abstract (arXiv)

Various data augmentation techniques have been recently proposed in image-based deep reinforcement learning (DRL). Although they empirically demonstrate the effectiveness of data augmentation for improving sample efficiency or generalization, which technique should be preferred is not always clear. To tackle this question, we analyze existing methods to better understand them and to uncover how they are connected. Notably, by expressing the variance of the Q-targets and that of the empirical actor/critic losses of these methods, we can analyze the effects of their different components and compare them. We furthermore formulate an explanation about how these methods may be affected by choosing different data augmentation transformations in calculating the target Q-values. This analysis suggests recommendations on how to exploit data augmentation in a more principled way. In addition, we include a regularization term called tangent prop, previously proposed in computer vision, but whose adaptation to DRL is novel to the best of our knowledge. We evaluate our proposition and validate our analysis in several domains. Compared to different relevant baselines, we demonstrate that it achieves state-of-the-art performance in most environments and shows higher sample efficiency and better generalization ability in some complex environments.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 18 of its 25 references that are in the map. First posted on arXiv 19 Feb 2024.

Builds on

18 of 25 references.

References · 18

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6 more
  1. 2018Quantifying Generalization in Reinforcement Learningcited by 345
  2. 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
  3. 2021Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentationcited by 101
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  5. 2022A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learningcited by 23
  6. 2019Learning to Solve a Rubik's Cube with a Dexterous Handcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 1.

5 papers.