Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
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Abstract (arXiv)
Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geometry, number of degrees of freedom (DOFs), or number of fingers. We present a simple, but effective framework capable of kinematically retargeting multiple human hand-object manipulations from a publicly available dataset to a wide assortment of kinematically and morphologically diverse target hands through the exploitation of contact areas. We do so by formulating the retarget operation as a non-isometric shape matching problem and use a combination of both surface contact and marker data to progressively estimate, refine, and fit the final target hand trajectory using inverse kinematics (IK). Foundational to our framework is the introduction of a novel shape matching process, which we show enables predictable and robust transfer of contact data over full manipulations while providing an intuitive means for artists to specify correspondences with relatively few inputs. We validate our framework through thirty demonstrations across five different hand shapes and six motions of different objects. We additionally compare our method against existing hand retargeting approaches. Finally, we demonstrate our method enabling novel capabilities such as object substitution and the ability to visualize the impact of design choices over full trajectories.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2024.
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Citing papers per year: 2024: 1; 2025: 4; 2026: 4.
9 papers.
- 2024Hand-Object Interaction Pretraining from Videoscited by 38
- 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 33
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
- 2025Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithmcited by 12
- 2025Learning to Transfer Human Hand Skills for Robot Manipulationscited by 10
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 10
- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunitiescited by 4
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities1 Apr 2026
- 2026Cross-Hand Latent Representation for Vision-Language-Action Models10 Mar 2026
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation18 Feb 2026
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargeting12 Nov 2025
- 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations1 Jul 2025
- 2025Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm10 Mar 2025
- 2025Learning to Transfer Human Hand Skills for Robot Manipulations7 Jan 2025
- 2024Hand-Object Interaction Pretraining from Videos12 Sep 2024