mlsanityData to 14 Oct 2026

Towards Higher Ranks via Adversarial Weight Pruning

arXiv 2311.17493 ↗First posted 29 Nov 2023cs.CVcited by 2

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Abstract (arXiv)

Convolutional Neural Networks (CNNs) are hard to deploy on edge devices due to its high computation and storage complexities. As a common practice for model compression, network pruning consists of two major categories: unstructured and structured pruning, where unstructured pruning constantly performs better. However, unstructured pruning presents a structured pattern at high pruning rates, which limits its performance. To this end, we propose a Rank-based PruninG (RPG) method to maintain the ranks of sparse weights in an adversarial manner. In each step, we minimize the low-rank approximation error for the weight matrices using singular value decomposition, and maximize their distance by pushing the weight matrices away from its low rank approximation. This rank-based optimization objective guides sparse weights towards a high-rank topology. The proposed method is conducted in a gradual pruning fashion to stabilize the change of rank during training. Experimental results on various datasets and different tasks demonstrate the effectiveness of our algorithm in high sparsity. The proposed RPG outperforms the state-of-the-art performance by 1.13% top-1 accuracy on ImageNet in ResNet-50 with 98% sparsity. The codes are available at https://github.com/huawei-noah/Efficient-Computing/tree/master/Pruning/RPG and https://gitee.com/mindspore/models/tree/master/research/cv/RPG.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 50 of its 59 references that are in the map. First posted on arXiv 29 Nov 2023.

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50 of 59 references.

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38 more
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