mlsanityData to 14 Oct 2026

The Battleship Approach to the Low Resource Entity Matching Problem

arXiv 2311.15685 ↗First posted 27 Nov 2023cs.DB cs.LGcited by 4

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Abstract (arXiv)

Entity matching, a core data integration problem, is the task of deciding whether two data tuples refer to the same real-world entity. Recent advances in deep learning methods, using pre-trained language models, were proposed for resolving entity matching. Although demonstrating unprecedented results, these solutions suffer from a major drawback as they require large amounts of labeled data for training, and, as such, are inadequate to be applied to low resource entity matching problems. To overcome the challenge of obtaining sufficient labeled data we offer a new active learning approach, focusing on a selection mechanism that exploits unique properties of entity matching. We argue that a distributed representation of a tuple pair indicates its informativeness when considered among other pairs. This is used consequently in our approach that iteratively utilizes space-aware considerations. Bringing it all together, we treat the low resource entity matching problem as a Battleship game, hunting indicative samples, focusing on positive ones, through awareness of the latent space along with careful planning of next sampling iterations. An extensive experimental analysis shows that the proposed algorithm outperforms state-of-the-art active learning solutions to low resource entity matching, and although using less samples, can be as successful as state-of-the-art fully trained known algorithms.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 22 of its 73 references that are in the map. First posted on arXiv 27 Nov 2023.

Builds on

22 of 73 references.

References · 22

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10 more
  1. 2017DeepER -- Deep Entity Resolutioncited by 54
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.