Dueling Optimization with a Monotone Adversary
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Abstract (arXiv)
We introduce and study the problem of dueling optimization with a monotone adversary, which is a generalization of (noiseless) dueling convex optimization. The goal is to design an online algorithm to find a minimizer x* for a function fcolon X → ℝ, where X subseteq ℝd. In each round, the algorithm submits a pair of guesses, i.e., x(1) and x(2), and the adversary responds with any point in the space that is at least as good as both guesses. The cost of each query is the suboptimality of the worse of the two guesses; i.e., max left( f(x(1)), f(x(2)) right) - f(x*). The goal is to minimize the number of iterations required to find an varepsilon-optimal point and to minimize the total cost (regret) of the guesses over many rounds. Our main result is an efficient randomized algorithm for several natural choices of the function f and set X that incurs cost O(d) and iteration complexity O(dlog(1/varepsilon)2). Moreover, our dependence on d is asymptotically optimal, as we show examples in which any randomized algorithm for this problem must incur Omega(d) cost and iteration complexity.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 4 of its 6 references that are in the map. First posted on arXiv 18 Nov 2023.
Builds on
4 of 6 references.
References · 4
- 2019Distribution-Independent PAC Learning of Halfspaces with Massart Noisecited by 54
- 2015Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problemcited by 52
- 2016Multidimensional Binary Search for Contextual Decision-Makingcited by 27
- 2022Semi-Random Sparse Recovery in Nearly-Linear Timecited by 18
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Citing papers per year: 2023: 2; 2024: 3; 2025: 1; 2026: 2.
8 papers.
- 2025Learning Noisy Halfspaces with a Margin: Massart is No Harder than Randomcited by 5
- 2023Faster Convergence with Multiway Preferencescited by 3
- 2023Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resourcescited by 3
- 2024Top-K ranking with a monotone adversarycited by 3
- 2024On the Robustness of Spectral Algorithms for Semirandom Stochastic Block Modelscited by 2
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacycited by 1
- 2026Combinatorial Sparse PCA Beyond the Spiked Identity Modelcited by 0
- 2026Learning in Continuous Games from Pairwise Preference Feedbackcited by 0
- 2026Learning in Continuous Games from Pairwise Preference Feedback4 Oct 2026
- 2026Combinatorial Sparse PCA Beyond the Spiked Identity Model3 Mar 2026
- 2025Learning Noisy Halfspaces with a Margin: Massart is No Harder than Random16 Jan 2025
- 2024On the Robustness of Spectral Algorithms for Semirandom Stochastic Block Models18 Dec 2024
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacy22 Mar 2024
- 2024Top-K ranking with a monotone adversary12 Feb 2024
- 2023Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources28 Dec 2023
- 2023Faster Convergence with Multiway Preferences19 Dec 2023