Distributed Extra-gradient with Optimal Complexity and Communication Guarantees
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Abstract (arXiv)
We consider monotone variational inequality (VI) problems in multi-GPU settings where multiple processors/workers/clients have access to local stochastic dual vectors. This setting includes a broad range of important problems from distributed convex minimization to min-max and games. Extra-gradient, which is a de facto algorithm for monotone VI problems, has not been designed to be communication-efficient. To this end, we propose a quantized generalized extra-gradient (Q-GenX), which is an unbiased and adaptive compression method tailored to solve VIs. We provide an adaptive step-size rule, which adapts to the respective noise profiles at hand and achieve a fast rate of mathcal O(1/T) under relative noise, and an order-optimal mathcal O(1/√T) under absolute noise and show distributed training accelerates convergence. Finally, we validate our theoretical results by providing real-world experiments and training generative adversarial networks on multiple GPUs.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 35 of its 82 references that are in the map. First posted on arXiv 17 Aug 2023.
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