Language-based Photo Color Adjustment for Graphic Designs
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Abstract (arXiv)
Adjusting the photo color to associate with some design elements is an essential way for a graphic design to effectively deliver its message and make it aesthetically pleasing. However, existing tools and previous works face a dilemma between the ease of use and level of expressiveness. To this end, we introduce an interactive language-based approach for photo recoloring, which provides an intuitive system that can assist both experts and novices on graphic design. Given a graphic design containing a photo that needs to be recolored, our model can predict the source colors and the target regions, and then recolor the target regions with the source colors based on the given language-based instruction. The multi-granularity of the instruction allows diverse user intentions. The proposed novel task faces several unique challenges, including: 1) color accuracy for recoloring with exactly the same color from the target design element as specified by the user; 2) multi-granularity instructions for parsing instructions correctly to generate a specific result or multiple plausible ones; and 3) locality for recoloring in semantically meaningful local regions to preserve original image semantics. To address these challenges, we propose a model called LangRecol with two main components: the language-based source color prediction module and the semantic-palette-based photo recoloring module. We also introduce an approach for generating a synthetic graphic design dataset with instructions to enable model training. We evaluate our model via extensive experiments and user studies. We also discuss several practical applications, showing the effectiveness and practicality of our approach. Code and data for this paper are at: https://zhenwwang.github.io/langrecol.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 32 of its 77 references that are in the map. First posted on arXiv 6 Aug 2023.
Builds on
32 of 77 references.
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20 more
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Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 1.
6 papers.
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- 2023Open-Pose 3D Zero-Shot Learning: Benchmark and Challengescited by 4
- 2025TCFNet: Bidirectional face-bone transformation via a Transformer-based coarse-to-fine point movement networkcited by 3
- 2024AVS-Net: Point Sampling with Adaptive Voxel Size for 3D Scene Understandingcited by 1
- 2024Density-aware global-local attention network for point cloud segmentationcited by 0
- 2026Paint-Anything: Unified Any-Color Control for Image Generation and Editingcited by 0
- 2026Paint-Anything: Unified Any-Color Control for Image Generation and Editing17 Sep 2026
- 2025TCFNet: Bidirectional face-bone transformation via a Transformer-based coarse-to-fine point movement network20 Aug 2025
- 2025Bringing Attention to CAD: Boundary Representation Learning via Transformer7 Apr 2025
- 2024Density-aware global-local attention network for point cloud segmentation30 Nov 2024
- 2024AVS-Net: Point Sampling with Adaptive Voxel Size for 3D Scene Understanding27 Feb 2024
- 2023Open-Pose 3D Zero-Shot Learning: Benchmark and Challenges12 Dec 2023