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Bag of Policies for Distributional Deep Exploration

arXiv 2308.01759 ↗First posted 3 Aug 2023cs.LGcited by 0

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Abstract (arXiv)

Efficient exploration in complex environments remains a major challenge for reinforcement learning (RL). Compared to previous Thompson sampling-inspired mechanisms that enable temporally extended exploration, i.e., deep exploration, we focus on deep exploration in distributional RL. We develop here a general purpose approach, Bag of Policies (BoP), that can be built on top of any return distribution estimator by maintaining a population of its copies. BoP consists of an ensemble of multiple heads that are updated independently. During training, each episode is controlled by only one of the heads and the collected state-action pairs are used to update all heads off-policy, leading to distinct learning signals for each head which diversify learning and behaviour. To test whether optimistic ensemble method can improve on distributional RL as did on scalar RL, by e.g. Bootstrapped DQN, we implement the BoP approach with a population of distributional actor-critics using Bayesian Distributional Policy Gradients (BDPG). The population thus approximates a posterior distribution of return distributions along with a posterior distribution of policies. Another benefit of building upon BDPG is that it allows to analyze global posterior uncertainty along with local curiosity bonus simultaneously for exploration. As BDPG is already an optimistic method, this pairing helps to investigate if optimism is accumulatable in distributional RL. Overall BoP results in greater robustness and speed during learning as demonstrated by our experimental results on ALE Atari games.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 31 references that are in the map. First posted on arXiv 3 Aug 2023.

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23 of 31 references.

References · 23

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  4. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  5. 2017A Distributional Perspective on Reinforcement Learningcited by 743
  6. 2016Deep Exploration via Bootstrapped DQNcited by 518
  7. 2017Distributional Reinforcement Learning with Quantile Regressioncited by 464
  8. 2018Implicit Quantile Networks for Distributional Reinforcement Learningcited by 362
  9. 2016Adversarial Feature Learningcited by 350
  10. 2021Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemblecited by 297
  11. 2018Distributed Distributional Deterministic Policy Gradientscited by 195
  12. 2017Deep Exploration via Randomized Value Functionscited by 155
11 more
  1. 2020Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Criticscited by 154
  2. 2017The Uncertainty Bellman Equation and Explorationcited by 81
  3. 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 77
  4. 2019Distributional Reinforcement Learning for Efficient Explorationcited by 59
  5. 2019A Comparative Analysis of Expected and Distributional Reinforcement Learningcited by 47
  6. 2018Distributional Multivariate Policy Evaluation and Exploration with the Bellman GANcited by 16
  7. 2018Exploration by Distributional Reinforcement Learningcited by 13
  8. 2019Asynchronous Episodic Deep Deterministic Policy Gradient: Towards Continuous Control in Computationally Complex Environmentscited by 13
  9. 2019Stochastically Dominant Distributional Reinforcement Learningcited by 12
  10. 2020Sample-based Distributional Policy Gradientcited by 12
  11. 2021Bayesian Distributional Policy Gradientscited by 3

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