Generative Adversarial Shaders for Real-Time Realism Enhancement
Not on the map. Why?
Abstract (arXiv)
Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high bandwidth, memory, and power requirements. We present an efficient alternative: a high-performance, generative shader-based approach that adapts machine learning techniques to real-time applications, even in resource-constrained settings such as embedded and mobile GPUs. The proposed learnable shader pipeline comprises differentiable functions that can be trained in an end-to-end manner using an adversarial objective, allowing for faithful reproduction of the appearance of a target image set without manual tuning. The shader pipeline is optimized for highly efficient execution on the target device, providing temporally stable, faster-than-real time results with quality competitive with many neural network-based methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 47 references that are in the map. First posted on arXiv 24 May 2023.
Builds on
27 of 47 references.
References · 27
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
- 2016The Cityscapes Dataset for Semantic Urban Scene Understandingcited by 4,444
- 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,010
- 2018Spectral Normalization for Generative Adversarial Networkscited by 1,636
- 2019Semantic Image Synthesis with Spatially-Adaptive Normalizationcited by 1,299
- 2018Demystifying MMD GANscited by 1,293
- 2017CyCADA: Cycle-Consistent Adversarial Domain Adaptationcited by 1,082
- 2016Least Squares Generative Adversarial Networkscited by 1,001
- 2016Playing for Data: Ground Truth from Computer Gamescited by 818
- 2018Multimodal Unsupervised Image-to-Image Translationcited by 795
- 2018Which Training Methods for GANs do actually Converge?cited by 679
- 2020Contrastive Learning for Unpaired Image-to-Image Translationcited by 639
15 more
- 2023Zero-shot Image-to-Image Translationcited by 505
- 2019EnlightenGAN: Deep Light Enhancement without Paired Supervisioncited by 466
- 2017Towards Principled Methods for Training Generative Adversarial Networkscited by 464
- 2019SEAN: Image Synthesis with Semantic Region-Adaptive Normalizationcited by 253
- 2016Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networkscited by 192
- 2019Photorealistic Style Transfer via Wavelet Transformscited by 166
- 2018A Closed-form Solution to Photorealistic Image Stylizationcited by 133
- 2021Enhancing Photorealism Enhancementcited by 74
- 2016Amortised MAP Inference for Image Super-resolutioncited by 68
- 2020TSIT: A Simple and Versatile Framework for Image-to-Image Translationcited by 64
- 2018Learning Linear Transformations for Fast Arbitrary Style Transfercited by 48
- 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
- 2022UVCGAN: UNet Vision Transformer cycle-consistent GAN for unpaired image-to-image translationcited by 42
- 2018Sensor Transfer: Learning Optimal Sensor Effect Image Augmentation for Sim-to-Real Domain Adaptationcited by 9
- 2017Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networkcited by 7
Built on by
Citing papers per year: 2024: 1.
1 paper.