mlsanityData to 14 Oct 2026

Defocus to focus: Photo-realistic bokeh rendering by fusing defocus and radiance priors

arXiv 2306.04506 ↗First posted 7 Jun 2023cs.CVcited by 8

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Abstract (arXiv)

We consider the problem of realistic bokeh rendering from a single all-in-focus image. Bokeh rendering mimics aesthetic shallow depth-of-field (DoF) in professional photography, but these visual effects generated by existing methods suffer from simple flat background blur and blurred in-focus regions, giving rise to unrealistic rendered results. In this work, we argue that realistic bokeh rendering should (i) model depth relations and distinguish in-focus regions, (ii) sustain sharp in-focus regions, and (iii) render physically accurate Circle of Confusion (CoC). To this end, we present a Defocus to Focus (D2F) framework to learn realistic bokeh rendering by fusing defocus priors with the all-in-focus image and by implementing radiance priors in layered fusion. Since no depth map is provided, we introduce defocus hallucination to integrate depth by learning to focus. The predicted defocus map implies the blur amount of bokeh and is used to guide weighted layered rendering. In layered rendering, we fuse images blurred by different kernels based on the defocus map. To increase the reality of the bokeh, we adopt radiance virtualization to simulate scene radiance. The scene radiance used in weighted layered rendering reassigns weights in the soft disk kernel to produce the CoC. To ensure the sharpness of in-focus regions, we propose to fuse upsampled bokeh images and original images. We predict the initial fusion mask from our defocus map and refine the mask with a deep network. We evaluate our model on a large-scale bokeh dataset. Extensive experiments show that our approach is capable of rendering visually pleasing bokeh effects in complex scenes. In particular, our solution receives the runner-up award in the AIM 2020 Rendering Realistic Bokeh Challenge.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 18 of its 69 references that are in the map. First posted on arXiv 7 Jun 2023.

Builds on

18 of 69 references.

References · 18

  1. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  2. 2016Aggregated Residual Transformations for Deep Neural Networkscited by 2,546
  3. 2018ESRGAN: Enhanced Super-Resolution Generative Adversarial Networkscited by 1,254
  4. 2016Estimating Depth from Monocular Images as Classification Using Deep Fully Convolutional Residual Networkscited by 91
  5. 2018Synthetic Depth-of-Field with a Single-Camera Mobile Phonecited by 71
  6. 2017GP-GAN: Towards Realistic High-Resolution Image Blendingcited by 64
  7. 2019Deep Image Blendingcited by 62
  8. 2020Rendering Natural Camera Bokeh Effect with Deep Learningcited by 57
  9. 2019Synthetic Defocus and Look-Ahead Autofocus for Casual Videographycited by 28
  10. 2020Learning to Autofocuscited by 26
  11. 2020AIM 2020 Challenge on Rendering Realistic Bokehcited by 26
  12. 2017A Unified Approach of Multi-scale Deep and Hand-crafted Features for Defocus Estimationcited by 25
6 more
  1. 2019SteReFo: Efficient Image Refocusing with Stereo Visioncited by 25
  2. 2017Aperture Supervision for Monocular Depth Estimationcited by 21
  3. 2020BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokehcited by 19
  4. 2018Monocular Depth Estimation with Augmented Ordinal Depth Relationshipscited by 14
  5. 2018DeepLens: Shallow Depth Of Field From A Single Imagecited by 13
  6. 2020Depth-aware Blending of Smoothed Images for Bokeh Effect Generationcited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 4; 2026: 2.

8 papers.