mlsanityData to 7 Oct 2026

Tight Regret Bounds for Single-pass Streaming Multi-armed Bandits

arXiv 2306.02208 ↗First posted 3 Jun 2023cs.LG cs.DS stat.MLcited by 9

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Abstract (arXiv)

Regret minimization in streaming multi-armed bandits (MABs) has been studied extensively in recent years. In the single-pass setting with K arms and T trials, a regret lower bound of Omega(T2/3) has been proved for any algorithm with o(K) memory (Maiti et al. [NeurIPS'21]; Agarwal at al. [COLT'22]). On the other hand, however, the previous best regret upper bound is still O(K1/3 T2/3log1/3(T)), which is achieved by the streaming implementation of the simple uniform exploration. The O(K1/3log1/3(T)) gap leaves the open question of the tight regret bound in the single-pass MABs with sublinear arm memory. In this paper, we answer this open problem and complete the picture of regret minimization in single-pass streaming MABs. We first improve the regret lower bound to Omega(K1/3T2/3) for algorithms with o(K) memory, which matches the uniform exploration regret up to a logarithm factor in T. We then show that the log1/3(T) factor is not necessary, and we can achieve O(K1/3T2/3) regret by finding an varepsilon-best arm and committing to it in the rest of the trials. For regret minimization with high constant probability, we can apply the single-memory varepsilon-best arm algorithms in Jin et al. [ICML'21] to obtain the optimal bound. Furthermore, for the expected regret minimization, we design an algorithm with a single-arm memory that achieves O(K1/3 T2/3log(K)) regret, and an algorithm with O(log*(n))-memory with the optimal O(K1/3 T2/3) regret following the varepsilon-best arm algorithm in Assadi and Wang [STOC'20]. We further tested the empirical performances of our algorithms. The simulation results show that the proposed algorithms consistently outperform the benchmark uniform exploration algorithm by a large margin, and on occasion, reduce the regret by up to 70%.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 16 of its 49 references that are in the map. First posted on arXiv 3 Jun 2023.

Builds on

16 of 49 references.

References · 16

  1. 2019Introduction to Multi-Armed Banditscited by 475
  2. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
  3. 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
  4. 2019Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Banditscited by 40
  5. 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
  6. 2019On the Performance of Thompson Sampling on Logistic Banditscited by 32
  7. 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
  8. 2017Stochastic Multi-armed Bandits in Constant Spacecited by 21
  9. 2020Collaborative Top Distribution Identifications with Limited Interactioncited by 21
  10. 2022Memory Bounds for the Experts Problemcited by 20
  11. 2018Bridging the gap between regret minimization and best arm identification, with application to A/B testscited by 18
  12. 2020Exploration with Limited Memory: Streaming Algorithms for Coin Tossing, Noisy Comparisons, and Multi-Armed Banditscited by 18
4 more
  1. 2015On the Optimal Sample Complexity for Best Arm Identificationcited by 17
  2. 2022Online Prediction in Sub-linear Spacecited by 16
  3. 2019Regret Minimisation in Multi-Armed Bandits Using Bounded Arm Memorycited by 13
  4. 2022A Sharp Memory-Regret Trade-Off for Multi-Pass Streaming Banditscited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 2; 2026: 4.

9 papers.