mlsanityData to 14 Oct 2026

Few Batches or Little Memory, But Not Both: Simultaneous Space and Adaptivity Constraints in Stochastic Bandits

arXiv 2603.13742 ↗First posted 14 Mar 2026cs.LG stat.MLcited by 1

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Abstract (arXiv)

We study stochastic multi-armed bandits under simultaneous constraints on space and adaptivity: the learner interacts with the environment in B batches and has only W bits of persistent memory. Prior work shows that each constraint alone is surprisingly mild: near-minimax regret widetildeO(√KT) is achievable with O(log T) bits of memory under fully adaptive interaction, and with a K-independent O(loglog T)-type number of batches when memory is unrestricted. We show that this picture breaks down in the simultaneously constrained regime. We prove that any algorithm with a W-bit memory constraint must use at least Omega(K/W) batches to achieve near-minimax regret widetildeO(√KT), even under adaptive grids. In particular, logarithmic memory rules out O(K1-varepsilon) batch complexity. Our proof is based on an information bottleneck. We show that near-minimax regret forces the learner to acquire Omega(K) bits of information about the hidden set of good arms under a suitable hard prior, whereas an algorithm with B batches and W bits of memory allows only O(BW) bits of information. A key ingredient is a localized change-of-measure lemma that yields probability-level arm exploration guarantees, which is of independent interest. We also give an algorithm that, for any bit budget W with Omega(log T) ≤ W ≤ O(Klog T), uses at most W bits of memory and widetildeO(K/W) batches while achieving regret widetildeO(√KT), nearly matching our lower bound up to polylogarithmic factors.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 26 of its 43 references that are in the map. First posted on arXiv 14 Mar 2026.

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26 of 43 references.

References · 26

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 286
  2. 2016Optimal Best Arm Identification with Fixed Confidencecited by 239
  3. 2013Online Learning under Delayed Feedbackcited by 141
  4. 2019Batched Multi-armed Bandits Problemcited by 98
  5. 2020Sequential Batch Learning in Finite-Action Linear Contextual Banditscited by 63
  6. 2013Online Learning with Switching Costs and Other Adaptive Adversariescited by 61
  7. 2018Linear Bandits with Stochastic Delayed Feedbackcited by 55
  8. 2020Linear Bandits with Limited Adaptivity and Learning Distributional Optimal Designcited by 51
  9. 2019Regret Bounds for Batched Banditscited by 49
  10. 2016Fast Learning Requires Good Memory: A Time-Space Lower Bound for Parity Learningcited by 33
  11. 2020Dynamic Batch Learning in High-Dimensional Sparse Linear Contextual Banditscited by 28
  12. 2017Stochastic Multi-armed Bandits in Constant Spacecited by 22
14 more
  1. 2024Generalized Linear Bandits with Limited Adaptivitycited by 22
  2. 2017Extractor-Based Time-Space Lower Bounds for Learningcited by 19
  3. 2021Batched Thompson Samplingcited by 19
  4. 2020Exploration with Limited Memory: Streaming Algorithms for Coin Tossing, Noisy Comparisons, and Multi-Armed Banditscited by 18
  5. 2019Regret Minimisation in Multi-Armed Bandits Using Bounded Arm Memorycited by 13
  6. 2022A Sharp Memory-Regret Trade-Off for Multi-Pass Streaming Banditscited by 12
  7. 2023Tight Regret Bounds for Single-pass Streaming Multi-armed Banditscited by 9
  8. 2021On Limited-Memory Subsampling Strategies for Banditscited by 8
  9. 2024Optimal Batched Linear Banditscited by 7
  10. 2020Memory-Constrained No-Regret Learning in Adversarial Banditscited by 5
  11. 2023The Best Arm Evades: Near-optimal Multi-pass Streaming Lower Bounds for Pure Exploration in Multi-armed Banditscited by 5
  12. 2024Optimal Streaming Algorithms for Multi-Armed Banditscited by 5
  13. 2023Tight Memory-Regret Lower Bounds for Streaming Banditscited by 4
  14. 2017A General Memory-Bounded Learning Algorithmcited by 3

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