Guessing Winning Policies in LTL Synthesis by Semantic Learning
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Abstract (arXiv)
We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied as best-effort in cases where the game's huge size prohibits rigorous approaches, but it can also increase the scalability of rigorous LTL synthesis in several ways. Firstly, checking whether a guessed strategy is winning is easier than constructing one. Secondly, even if the guess is wrong in some places, it can be fixed by strategy iteration faster than constructing one from scratch. Thirdly, the guess can be used in on-the-fly approaches to prioritize exploration in the most fruitful directions. In contrast to previous works, we (i)~reflect the highly structured logical information in game's states, the so-called semantic labelling, coming from the recent LTL-to-automata translations, and (ii)~learn to reflect it properly by learning from previously solved games, bringing the solving process closer to human-like reasoning.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 12 of its 51 references that are in the map. First posted on arXiv 24 May 2023.
Builds on
12 of 51 references.
References · 12
- 2021Neural Circuit Synthesis from Specification Patternscited by 17
- 2023Iterative Circuit Repair Against Formal Specificationscited by 9
- 2022The Reactive Synthesis Competition (SYNTCOMP): 2018-2021cited by 8
- 2013The Unary Fragments of Metric Interval Temporal Logic: Bounded versus Lower bound Constraints (Full Version)cited by 6
- 2019Practical Synthesis of Reactive Systems from LTL Specifications via Parity Gamescited by 5
- 2019Semantic Labelling and Learning for Parity Game Solving in LTL Synthesiscited by 5
- 2017From LTL and Limit-Deterministic B"uchi Automata to Deterministic Parity Automatacited by 4
- 2018Oink: an Implementation and Evaluation of Modern Parity Game Solverscited by 4
- 2017Efficient Parallel Strategy Improvement for Parity Gamescited by 2
- 2018One Theorem to Rule Them All: A Unified Translation of LTL into ω-Automatacited by 2
- 2017An Ordered Approach to Solving Parity Games in Quasi Polynomial Time and Quasi Linear Spacecited by 1
- 2021A Recursive Approach to Solving Parity Games in Quasipolynomial Timecited by 1
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Citing papers per year: 2024: 1; 2025: 1; 2026: 2.
4 papers.
- 2025SemML: Enhancing Automata-Theoretic LTL Synthesis with Machine Learningcited by 6
- 2024NeuroSynt: A Neuro-symbolic Portfolio Solver for Reactive Synthesiscited by 3
- 2026Semantically Labelled Automata for Multi-Task Reinforcement Learning with LTL Instructionscited by 2
- 2026dtControl2+varepsilon: Trading Optimality for Explainability in MDPs via Decision Treescited by 0
- 2026dtControl2+varepsilon: Trading Optimality for Explainability in MDPs via Decision Trees28 Jul 2026
- 2026Semantically Labelled Automata for Multi-Task Reinforcement Learning with LTL Instructions6 Feb 2026
- 2025SemML: Enhancing Automata-Theoretic LTL Synthesis with Machine Learning29 Jan 2025
- 2024NeuroSynt: A Neuro-symbolic Portfolio Solver for Reactive Synthesis22 Jan 2024