mlsanityData to 7 Oct 2026

Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis

arXiv 1907.12157 ↗First posted 22 Jul 2019cs.LO cs.SY eess.SYcited by 5

Not on the map. Why?

Abstract (arXiv)

We propose "semantic labelling" as a novel ingredient for solving games in the context of LTL synthesis. It exploits recent advances in the automata-based approach, yielding more information for each state of the generated parity game than the game graph can capture. We utilize this extra information to improve standard approaches as follows. (i) Compared to strategy improvement (SI) with random initial strategy, a more informed initialization often yields a winning strategy directly without any computation. (ii) This initialization makes SI also yield smaller solutions. (iii) While Q-learning on the game graph turns out not too efficient, Q-learning with the semantic information becomes competitive to SI. Since already the simplest heuristics achieve significant improvements the experimental results demonstrate the utility of semantic labelling. This extra information opens the door to more advanced learning approaches both for initialization and improvement of strategies.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jul 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1; 2026: 2.

5 papers.