mlsanityData to 14 Oct 2026

Weighted Tallying Bandits: Overcoming Intractability via Repeated Exposure Optimality

arXiv 2305.02955 ↗First posted 4 May 2023stat.ML cs.AI cs.LGcited by 2

Not on the map. Why?

Abstract (arXiv)

In recommender system or crowdsourcing applications of online learning, a human's preferences or abilities are often a function of the algorithm's recent actions. Motivated by this, a significant line of work has formalized settings where an action's loss is a function of the number of times that action was recently played in the prior m timesteps, where m corresponds to a bound on human memory capacity. To more faithfully capture decay of human memory with time, we introduce the Weighted Tallying Bandit (WTB), which generalizes this setting by requiring that an action's loss is a function of a weighted summation of the number of times that arm was played in the last m timesteps. This WTB setting is intractable without further assumption. So we study it under Repeated Exposure Optimality (REO), a condition motivated by the literature on human physiology, which requires the existence of an action that when repetitively played will eventually yield smaller loss than any other sequence of actions. We study the minimization of the complete policy regret (CPR), which is the strongest notion of regret, in WTB under REO. Since m is typically unknown, we assume we only have access to an upper bound M on m. We show that for problems with K actions and horizon T, a simple modification of the successive elimination algorithm has O left( √KT + (m+M)K right) CPR. Interestingly, upto an additive (in lieu of mutliplicative) factor in (m+M)K, this recovers the classical guarantee for the simpler stochastic multi-armed bandit with traditional regret. We additionally show that in our setting, any algorithm will suffer additive CPR of Omega left( mK + M right), demonstrating our result is nearly optimal. Our algorithm is computationally efficient, and we experimentally demonstrate its practicality and superiority over natural baselines.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 16 of its 57 references that are in the map. First posted on arXiv 4 May 2023.

Builds on

16 of 57 references.

References · 16

  1. 2018Is Q-learning Provably Efficient?cited by 487
  2. 2019Introduction to Multi-Armed Banditscited by 481
  3. 2019Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?cited by 140
  4. 2013Online Learning with Switching Costs and Other Adaptive Adversariescited by 61
  5. 2017Rotting Banditscited by 57
  6. 2013Bandits with Switching Costs: T^{2/3} Regretcited by 39
  7. 2019Recovering Banditscited by 29
  8. 2019Blocking Banditscited by 25
  9. 2019Stochastic Bandits with Delay-Dependent Payoffscited by 25
  10. 2022Stochastic Rising Banditscited by 18
  11. 2015Multi-armed Bandit Problem with Known Trendcited by 17
  12. 2018Policy Regret in Repeated Gamescited by 7
4 more
  1. 2017Discrepancy-Based Algorithms for Non-Stationary Rested Banditscited by 5
  2. 2021Addressing the Long-term Impact of ML Decisions via Policy Regretcited by 5
  3. 2022Complete Policy Regret Bounds for Tallying Banditscited by 3
  4. 2023Congested Bandits: Optimal Routing via Short-term Resetscited by 3

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.