mlsanityData to 14 Oct 2026

Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions

arXiv 2305.02051 ↗First posted 3 May 2023cs.GRcited by 7

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Abstract (arXiv)

Posing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging hand poses. This paper addresses this challenge by elevating contact areas to first-class primitives. We provide textitend-to-end art-directable (EAD) tools to model interactions based on contact areas, directly manipulate contact areas, and compute corresponding poses automatically. To make these operations intuitive and fast, we present a novel axis-based contact model that supports real-time approximately isometry-preserving operations on triangulated surfaces, permits movement between surfaces, and is both robust and scalable to large areas. We show that use of our contact model facilitates high quality posing even for unconstrained, high-DOF custom rigs intended for traditional keyframe-based animation pipelines. We additionally evaluate our approach with comparisons to prior art, ablation studies, user studies, qualitative assessments, and extensions to full-body interaction.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 May 2023.

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Citing papers per year: 2024: 4; 2025: 2; 2026: 1.

7 papers.