mlsanityData to 7 Oct 2026

Rehabilitation Exercise Repetition Segmentation and Counting using Skeletal Body Joints

arXiv 2304.09735 ↗First posted 19 Apr 2023cs.CV cs.AIcited by 3

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Abstract (arXiv)

Physical exercise is an essential component of rehabilitation programs that improve quality of life and reduce mortality and re-hospitalization rates. In AI-driven virtual rehabilitation programs, patients complete their exercises independently at home, while AI algorithms analyze the exercise data to provide feedback to patients and report their progress to clinicians. To analyze exercise data, the first step is to segment it into consecutive repetitions. There has been a significant amount of research performed on segmenting and counting the repetitive activities of healthy individuals using raw video data, which raises concerns regarding privacy and is computationally intensive. Previous research on patients' rehabilitation exercise segmentation relied on data collected by multiple wearable sensors, which are difficult to use at home by rehabilitation patients. Compared to healthy individuals, segmenting and counting exercise repetitions in patients is more challenging because of the irregular repetition duration and the variation between repetitions. This paper presents a novel approach for segmenting and counting the repetitions of rehabilitation exercises performed by patients, based on their skeletal body joints. Skeletal body joints can be acquired through depth cameras or computer vision techniques applied to RGB videos of patients. Various sequential neural networks are designed to analyze the sequences of skeletal body joints and perform repetition segmentation and counting. Extensive experiments on three publicly available rehabilitation exercise datasets, KIMORE, UI-PRMD, and IntelliRehabDS, demonstrate the superiority of the proposed method compared to previous methods. The proposed method enables accurate exercise analysis while preserving privacy, facilitating the effective delivery of virtual rehabilitation programs.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 9 of its 36 references that are in the map. First posted on arXiv 19 Apr 2023.

Builds on

9 of 36 references.

References · 9

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
  3. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  4. 2020Counting Out Time: Class Agnostic Video Repetition Counting in the Wildcited by 67
  5. 2022TransRAC: Encoding Multi-scale Temporal Correlation with Transformers for Repetitive Action Countingcited by 42
  6. 2022STC: Spatio-Temporal Contrastive Learning for Video Instance Segmentationcited by 13
  7. 2020A Review of Computational Approaches for Evaluation of Rehabilitation Exercisescited by 9
  8. 2021Viewpoint-Invariant Exercise Repetition Countingcited by 3
  9. 2022Step Counting with Attention-based LSTMcited by 1

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Citing papers per year: 2023: 1; 2024: 1; 2025: 1.

3 papers.