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Deep reinforcement learning applied to an assembly sequence planning problem with user preferences

arXiv 2304.06567 ↗First posted 13 Apr 2023cs.LGcited by 1

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Abstract (arXiv)

Deep reinforcement learning (DRL) has demonstrated its potential in solving complex manufacturing decision-making problems, especially in a context where the system learns over time with actual operation in the absence of training data. One interesting and challenging application for such methods is the assembly sequence planning (ASP) problem. In this paper, we propose an approach to the implementation of DRL methods in ASP. The proposed approach introduces in the RL environment parametric actions to improve training time and sample efficiency and uses two different reward signals: (1) user's preferences and (2) total assembly time duration. The user's preferences signal addresses the difficulties and non-ergonomic properties of the assembly faced by the human and the total assembly time signal enforces the optimization of the assembly. Three of the most powerful deep RL methods were studied, Advantage Actor-Critic (A2C), Deep Q-Learning (DQN), and Rainbow, in two different scenarios: a stochastic and a deterministic one. Finally, the performance of the DRL algorithms was compared to tabular Q-Learnings performance. After 10,000 episodes, the system achieved near optimal behaviour for the algorithms tabular Q-Learning, A2C, and Rainbow. Though, for more complex scenarios, the algorithm tabular Q-Learning is expected to underperform in comparison to the other 2 algorithms. The results support the potential for the application of deep reinforcement learning in assembly sequence planning problems with human interaction.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 36 references that are in the map. First posted on arXiv 13 Apr 2023.

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8 of 36 references.

References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  4. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
  5. 2017Deep Reinforcement Learning that Matterscited by 754
  6. 2019Leveraging Human Guidance for Deep Reinforcement Learning Taskscited by 42
  7. 2020Human-centered collaborative robots with deep reinforcement learningcited by 12
  8. 2020Human-guided Robot Behavior Learning: A GAN-assisted Preference-based Reinforcement Learning Approachcited by 10

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