Human-guided Robot Behavior Learning: A GAN-assisted Preference-based Reinforcement Learning Approach
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Abstract (arXiv)
Human demonstrations can provide trustful samples to train reinforcement learning algorithms for robots to learn complex behaviors in real-world environments. However, obtaining sufficient demonstrations may be impractical because many behaviors are difficult for humans to demonstrate. A more practical approach is to replace human demonstrations by human queries, i.e., preference-based reinforcement learning. One key limitation of the existing algorithms is the need for a significant amount of human queries because a large number of labeled data is needed to train neural networks for the approximation of a continuous, high-dimensional reward function. To reduce and minimize the need for human queries, we propose a new GAN-assisted human preference-based reinforcement learning approach that uses a generative adversarial network (GAN) to actively learn human preferences and then replace the role of human in assigning preferences. The adversarial neural network is simple and only has a binary output, hence requiring much less human queries to train. Moreover, a maximum entropy based reinforcement learning algorithm is designed to shape the loss towards the desired regions or away from the undesired regions. To show the effectiveness of the proposed approach, we present some studies on complex robotic tasks without access to the environment reward in a typical MuJoCo robot locomotion environment. The obtained results show our method can achieve a reduction of about 99.8% human time without performance sacrifice.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Oct 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 3; 2024: 4; 2025: 0; 2026: 1.
10 papers.
- 2021SinGAN-Seg: Synthetic training data generation for medical image segmentationcited by 43
- 2023Rating-based Reinforcement Learningcited by 14
- 2024LORD: Large Models based Opposite Reward Design for Autonomous Drivingcited by 6
- 2021Control-Tutored Reinforcement Learning: Towards the Integration of Data-Driven and Model-Based Controlcited by 4
- 2023Deep reinforcement learning applied to an assembly sequence planning problem with user preferencescited by 1
- 2024MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraintcited by 1
- 2024FARPLS: A Feature-Augmented Robot Trajectory Preference Labeling System to Assist Human Labelers' Preference Elicitationcited by 1
- 2024Reactive Multi-Robot Navigation in Outdoor Environments Through Uncertainty-Aware Active Learning of Human Preference Landscapecited by 1
- 2023Sample Complexity of Preference-Based Nonparametric Off-Policy Evaluation with Deep Networkscited by 0
- 2026Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaborationcited by 0
- 2026Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaboration12 Sep 2026
- 2024Reactive Multi-Robot Navigation in Outdoor Environments Through Uncertainty-Aware Active Learning of Human Preference Landscape25 Sep 2024
- 2024LORD: Large Models based Opposite Reward Design for Autonomous Driving27 Mar 2024
- 2024FARPLS: A Feature-Augmented Robot Trajectory Preference Labeling System to Assist Human Labelers' Preference Elicitation10 Mar 2024
- 2024MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraint22 Feb 2024
- 2023Sample Complexity of Preference-Based Nonparametric Off-Policy Evaluation with Deep Networks16 Oct 2023
- 2023Rating-based Reinforcement Learning30 Jul 2023
- 2023Deep reinforcement learning applied to an assembly sequence planning problem with user preferences13 Apr 2023
- 2021Control-Tutored Reinforcement Learning: Towards the Integration of Data-Driven and Model-Based Control11 Dec 2021
- 2021SinGAN-Seg: Synthetic training data generation for medical image segmentation29 Jun 2021