mlsanityData to 7 Oct 2026

Feudal Graph Reinforcement Learning

arXiv 2304.05099 ↗First posted 11 Apr 2023cs.LGcited by 3

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Abstract (arXiv)

Graph-based representations and message-passing modular policies constitute prominent approaches to tackling composable control problems in reinforcement learning (RL). However, as shown by recent graph deep learning literature, such local message-passing operators can create information bottlenecks and hinder global coordination. The issue becomes more serious in tasks requiring high-level planning. In this work, we propose a novel methodology, named Feudal Graph Reinforcement Learning (FGRL), that addresses such challenges by relying on hierarchical RL and a pyramidal message-passing architecture. In particular, FGRL defines a hierarchy of policies where high-level commands are propagated from the top of the hierarchy down through a layered graph structure. The bottom layers mimic the morphology of the physical system, while the upper layers correspond to higher-order sub-modules. The resulting agents are then characterized by a committee of policies where actions at a certain level set goals for the level below, thus implementing a hierarchical decision-making structure that can naturally implement task decomposition. We evaluate the proposed framework on a graph clustering problem and MuJoCo locomotion tasks; simulation results show that FGRL compares favorably against relevant baselines. Furthermore, an in-depth analysis of the command propagation mechanism provides evidence that the introduced message-passing scheme favors learning hierarchical decision-making policies.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 33 of its 60 references that are in the map. First posted on arXiv 11 Apr 2023.

Builds on

33 of 60 references.

References · 33

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21 more
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Citing papers per year: 2023: 1; 2024: 0; 2025: 2.

3 papers.