mlsanityData to 7 Oct 2026

Learning Rewards to Optimize Global Performance Metrics in Deep Reinforcement Learning

arXiv 2303.09027 ↗First posted 16 Mar 2023cs.LGcited by 1

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Abstract (arXiv)

When applying reinforcement learning (RL) to a new problem, reward engineering is a necessary, but often difficult and error-prone task a system designer has to face. To avoid this step, we propose LR4GPM, a novel (deep) RL method that can optimize a global performance metric, which is supposed to be available as part of the problem description. LR4GPM alternates between two phases: (1) learning a (possibly vector) reward function used to fit the performance metric, and (2) training a policy to optimize an approximation of this performance metric based on the learned rewards. Such RL training is not straightforward since both the reward function and the policy are trained using non-stationary data. To overcome this issue, we propose several training tricks. We demonstrate the efficiency of LR4GPM on several domains. Notably, LR4GPM outperforms the winner of a recent autonomous driving competition organized at DAI'2020.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 57 references that are in the map. First posted on arXiv 16 Mar 2023.

Builds on

23 of 57 references.

References · 23

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11 more
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